Enfield Pokemon 1K Tournament Report

Hello Awesome CCG readers! Chris Wilkinson coming at you guys with a tournament report from the Enfield, CT Pokémon 1k.  The Format In the last article, I wrote about some prospective lists/deck ideas for the Sword and Shield to
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A N00b's Guide to TCGs Pt. 1

It has been a while since I could be considered a N00b in anything. I don’t want to feed into any of the gatekeeping narratives within nerd culture, so I don’t feel the need to establish my bonafides. Suffice to say that I’ve been a wide-ranging and life-long nerd.

But I never got into Trading Card Games. Sure, I collected the Lord of the Rings TCG when it came out, but I could never figure out how to play it. And while some of my friends would play Magic or Pokemon, I leaned more towards the books and comics side of nerd culture growing up.

Then I started working at Awesome CCG, and I was suddenly surrounded by all kinds of terms I had never heard before: some decks “go tall” or “wide”; some decks are “draw engines”; and then there’s the “aggro,” “mid-range,” and “control” decks. It was a lot to take in.

Ever up for a new and exciting adventure, I plunged into a relatively new TCG called Flesh and Blood, by Legendary Story Studios. Stuart - one of the other managers here and a good friend of mine - suggested I try it. And it seemed like a safe bet because with it being so new, I wouldn’t be that far behind the other people starting to play it.


So obviously the best choice was to enter a Road to Nationals event with three months of TCG experience. Especially if that event was more than two and a half hours away. No biggie.

This may seem like an odd place to start a series - usually the rookie doesn’t go to the big competition until the end of the movie. And I’ll spoil the ending too: the rookie definitely did not win the competition. But here are a few things I learned about TCGs as a N00b:


  1. The Meta Matters (sort of)

     *Cue old-timey, static-filled radio voiceover* In the age of the World Wide Web, information is readily available. This makes it possible for the nerd to contact other nerds to form nerd communes, increasing the efficiency of testing various mechanics. *Clears throat, speaking normally*

      This kind of comprehensive testing means that by the time important tournaments come around, people generally know how various heroes and decks perform with a statistically predictive certainty. Increasingly, people are using more and more comprehensive analysis methods to determine which cards will guarantee the greatest amount of wins with the least amount of variance. (Seriously, people make incredibly nuanced Excel spreadsheets to maximize efficiency). 

     Legendary Story Studios (LSS) also has a policy where people who win these events have to post the list of cards in their victorious decks, meaning that the entire player base has access to these optimized decks, allowing for even further testing.

     So if you want to place and perform well in these tournaments, doing a bit of research is helpful. But it’s also not necessary. Sometimes taking a deck that you like, but isn’t the current most optimized version of a deck, can lead to a meta-chasing opponent to expect a certain match-up that never materializes. And ultimately, you should play a deck that you enjoy. If you enjoy winning, you should read all the articles about the meta. (And there’s nothing wrong with healthy competition!) But if you find a hero whose playstyle you like, and you enjoy the game because you can get a certain combo off, don’t feel the need to fret over every decision with an abacus. I enjoy a certain play-style, and I don’t mind taking a 2-4 record in exchange for playing how I like. In fact, despite the many predictions that Chane - one of the heroes in FaB - would take home the gold in the largest FaB event in the US to date, the underdog of the competitive season ended up winning.

For transparency’s sake, I do feel the need to say that the meta is more important in certain TCGs than others. There are certainly games out there that if new players go into it without preparation, they may struggle. This is why we cultivate a community here at the store that helps new players learn the game. Which leads us to my second point...


  1. The Community Will Be What We Make It

     TCG communities have a reputation of sometimes being toxic. (Ask a player of any TCG, and there’s always some other TCG player group they say is more toxic.) As nerd culture becomes increasingly mainstream, we will see ever more people joining TCGs as a natural byproduct of that growth. Especially with new TCGs like Flesh and Blood, we have the opportunity to create a welcoming environment for people like me - the N00bs who just want to have fun. 

     I had an overwhelmingly positive experience with the players at the RtN, and I made sure that my behavior was as positive as I hoped others would be. 

     In round three, I had a veteran player wipe the floor with my deck, but he was a good sport about it, even giving me advice on how to deal with some of his deck’s plays. And while I didn’t win the next time I faced a similar deck, I almost did.

     Then, when I played against someone who was less experienced even than I am, I made sure that I explained what my cards did, and I even gave some advice.

     This isn’t to say that you should always tell your opponent exactly how to beat you, or you’re being a spoilsport. I think that competitiveness is an essential part of TCGs, and that’s not a bad thing. But being a gracious winner is just as important as knowing how to lose with dignity. I got a lot more practice with the latter this time around.


  1. Find What Makes You Happy

     This might seem self-evident, but it bears emphasis. If you enjoy collecting, and having a fully complete binder gives you that sweet sweet serotonin, then get plugged in to that part of the community. TCGs have become great at finding new ways to make cards unique and rare. (Flesh and Blood have some really cool easter eggs and variants for their first edition cards, and not many collectors have caught on to them yet.)

     If you like exploring the story behind the card game because you are more narrative-focused, there are often huge troves of information out there, including fan art and fiction.

     And if you like competition, TCGs will always offer an avenue for people looking to test their creativity and understanding of the game.


The Road to Nationals was a really fun experience, and I learned a lot. I’m still learning lots. And if the phrases I used in the introduction were confusing, I guess you’ll just have to come back next week when I break down some of the TCG vernacular. You can also always come by Awesome CCG and talk to me, or others much better versed in the esoteric passtime of shuffling cardboard.


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The Awesome Win-A-Box Tournament

The Awesome Win-A-Box Tournament


We at Awesome CCG just hosted our first Win-A-Box tournament on August 28th, and it was everything we could have hoped for. Local players looking for in-person play finally had the opportunity to test out their decks in the wake of the New Jersey tournament - an event that gave a much-needed snapshot into how the format might evolve once organized play returns. The event followed a SWSH-CRE format.


With a booster box of Evolving Skies on the line, we saw a refreshing mix of competitiveness and creativity in the decks players brought, leading to a top four that kept us - and each other -  on our toes. Some patterns did emerge, however, and the results cast a shadow (in a good way) on the game’s future.


In the top four, we saw two versions of the recently popular Shadow Rider Calyrex decks, with Nick Hacquebord’s variant taking first in the entire tournament. The other top decks included a Turbo Zacian with some wall elements, and a Galarian Moltres V/Togekiss VMax deck that has not seen wider play.


Nick’s experience playing in the NJ tournament as well as our weekly Wednesday tournaments gave him the expectation that he would be facing several Rapid Strike Urshifu decks. This led him to pivot from his previously successful Turbo Zacian deck to the Shadow Rider deck, which has a favorable matchup against Urshifu. Nick used Great Ball and Ditto V to increase the consistency of Shadow Rider - an issue that our very own Chris Wilkinson has talked about in our previous posts. The other Shadow Rider deck ran Cressalia and an additional Alcremie VMax, and Nick’s increased reliability handled the mirror well with a 2-0 run against it. “My deck was just really consistent,” Nick said. “I could get my strategies out there.” Nick then went 2-0 against the Togekiss/ Galarian Moltres V in the final, reinforcing the significance of being able to execute the deck’s primary gameplan.


The Togekiss VMax/Galarian Moltres V deck brought some intriguing ingenuity to the tournament. There are three components to the deck that form its central gameplay. First, it is impossible to one-shot Togekiss in the current format. After Togekiss does take damage, players can use Cheryl to heal damage to all evolved Pokemon at the cost of removing energy from all Pokemon healed this way. As the final step in the process, players can then use Galarian Moltres’ ability to attach an energy to itself, then use Energy Switch to still be able to play Togekiss.


The final deck in top four was a variant of a Turbo Zacian that uses Zamazenta’s ability to wall off damage. This deck was reminiscent of the old Lucario & Melmetal decks, and it allows for further damage reduction through items, enabling Zacian to stay in play longer.


Ultimately, consistency won the day, and it seems likely that Shadow Rider will remain prominent in the format moving into Evolving Skies. As the new Raihan’s ability further streamlines Rapid Strike Urshifu, it is likely that the deck will continue to gatekeep less viable decks. There seems to potentially be some opportunities to exploit Medicham V’s ability to take an entire additional turn, and we recommend further exploring Glaceon VMax’s synergy with the Snow Leaf Badge and its ability to wall off damage from VMax pokemon. We also look forward to how Rayquaza’s new rendition will play out in the current meta.


If you want to test out your own decks or explore the meta for yourself, come by the store on Wednesday nights for our weekly competitive constructed Pokemon tournament. Hope to see you there!


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Diving into Evolving Skies

Diving into Evolving Skies

Hello everyone! This is Chris Wilkinson coming at you from Awesome CCG in Londonderry, NH. I know that I am not alone being hyped for the release of Evolving Skies. With over 200 cards joining the cardpool, this set is sure to shake things up. Today, I am going to be going over two decks for the Sword and Shield to Evolving Skies format: a dominant deck that receives some new tools, and a brand new archetype. 


The first question you may have is why SSH-EVS? Well, I think that lots of players are suffering from fatigue of the current standard format and looking for something fresh. Additionally, the larger event that recently took place in New Jersey and our own local Awesome CCG events were held in the post rotation format. Overall, it is a much more dynamic and open format, and I am excited to share my ideas with you all!


Let’s dive into the first deck:


Rapid Strike Urshifu


Pokemon- 22

4 Rapid Strike Urshifu V

3 Rapid Strike Urshifu VMax

1 Inteleon CRE

1 Inteleon SSH

4 Drizzile SSH

4 Sobble CRE

2 Octillery 

2 Remoraid 

1 Passimian 

1 Medicham V



T/S/S- 29 


4 Professor’s Research 

4 Melony 

2 Boss’s Orders

1 Cheryl 

4 Quick Ball 

3 Level Ball 

3 Evolution Incense 

2 Air Balloon 

2 Switch 

1 Escape Rope 

1 Telescopic Sight 

1 Energy Search 

1 Ordinary Rod 


Energy- 9


1 Fighting 

3 Water 

4 Rapid Strike Energy 



This list is an updated concept of the Rapid Strike/Moltres deck, where the aim is to chain G Max Rapid Flows on back to back turns using Melony as a second attachment instead of using Direflame Wing + Energy Switch. Melony is a more consistent way of getting an energy on the board, as it attaches directly to Urshifu rather than having to find an energy switch each turn. Paired with Telescopic Sight and Passimian, one can take consistent snipe knockouts on benched V Pokemon after a couple of turns of attacking. 


The new Medicham V adds another dimension to this deck and allows for exciting combinations of multiple prize turns. Its attack places two (2) damage counters onto one of your opponent’s pokemon, and if it knocks that pokemon out, you may take an extra turn. Paired with G Max Rapid Flow and Quick Shooting from Inteleon, you can set up knockouts with Medicham, and take extra turns where your snipe damage can compound even further. Medicham is a rapid strike pokemon, and its attack can be powered up with a single rapid strike energy - or a melony and attach from hand. This allows Medicham to come out of nowhere to give you an extra turn! 


With no way to prevent bench damage in this format, G Max Rapid Flow is a menace. It can take out smaller HP bench-sitters, and it can also two-shot VMax Pokemon. With the new Flaafy coming out of Evolving Skies seeing lots of hype, Urshifu can take out two Flaaffy in one turn, drastically slowing the set up of any Flaaffy-based deck.  


Matchups:


Zacian/Inteleon: Favored


Zacian is one of the top decks coming out of the SSH-CRE Metagame, and will continue to see play with its favorable matchups against Ice/Shadow Rider. The Urshifu deck matches up very favorably against Zacian because it takes a 2 hit knock out on 2 Zacians with G Max Rapid Flow. Having bench-sitting pokemon like Sobble or Drizzle in the early game also provide targets for Rapid Flow, which can set up multi-prize turns. Cheryl is also a huge boon in the matchup, allowing for Urshifu to take multiple hits from a Zacian and continue attacking. A well-timed Cheryl can put games out of reach for many Zacian lists. 


Rayquaza VMax: Favored 


As mentioned earlier, decks with lots of bench sitting pokemon are easy prey for Urshifu. Although there has yet to be a “definitive” Rayquaza list, its heavy energy requirements suggest that it will be playing Flaaffy in some form. Urshfiu can stop the setup of Rayquaza in its tracks by knocking out the benched Flaaffy, and then knockout Rayquaza’s before they have enough energy in play to be a threat. 


Shadow Rider: Unfavored


This is a tough but still winnable matchup that is difficult for Urshifu simply because it is weak to psychic type pokemon. However, with the ability for G Max Rapid Flow to deal 180 damage to two benched V Pokemon with Telescopic Sight and Passimian, you can set up two shots on two VMax’s for a six prize turn. Shadow Rider is the most played deck in both the pre-rotation and SSH-CRE format which can be scary, but Shadow Rider’s consistency issues and unfavorable matchups against Zacian can open up a door for Urshifu to be a great play. 



The next deck I have for you also takes advantage of the lack of a bench barrier effect in the format. It features many brand new cards from the Evolving Skies Expansion - namely Jolteon VMax. This deck is trying to hit hard and fast as lightning, flooding your opponent’s board with damage with Jolteon’s attack only costing one energy with the new Elemental Badge tool card. Here’s an early look at the deck: 


Jolteon VMax:


Pokemon - 20


1 Crobat V

4 Jolteon V

3 Jolteon VMax

4 Sobble CRE

4 Drizzile

3 Inteleon CRE

2 Galarian Zigzagoon 


T/S/S - 32


4 Professor's Research 

3 Marnie

2 Boss's Orders

2 Cheryl 

4 Scoop Up Net 

4 Quick Ball

3 Level Ball 

3 Evolution Incense 

3 Elemental Badge 

1 Air Balloon

1 Energy Search 

1 Old Cemetery


Energy - 8


4 Speed Lightning 

4 Lightning Energy 


Specific Card Choices:


3 Inteleon CRE


I opted for 3 snipe inteleons in this deck because it requires very little to get set up, and Drizzile’s Shady Dealings ability is the only thing that you should need to prepare. Also, I wanted our Inteleons to be able to set up earlier K.O.s because Jolteon on its own is capped at 100 damage. One or two quick shooting can be the difference between a ko and another turn for most VMax’s. 


2 Cheryl


Because Jolteon only requires one energy to attack with Elemental Badge, Cheryl’s cost of discarding all energy attached to the pokemon is a small price to pay. Most VMax matchups are two-shot wars, and playing Cheryl can often put you ahead in that race if you are able to fully heal. 


1 Old Cemetery


Alongside Quick Shooting, Headbutt Tantrum, and Jolteon V’s first attack, Old Cemetery functions as a way of putting damage counters on your opponent’s benched Pokemon so that Jolteon can hit them with bench damage. Additionally, a counter stadium is always a useful tool against decks that rely on stadiums like Tower of Waters or Path to the Peak. 



Jolteon shines in a similar way to Urshifu against decks that have many bench sitting Pokemon, but has a fighting weakness instead of psychic, giving it a favorable Shadow Rider Matchup, but has a really tough time against Urshifu itself. Depending on what you expect to see, Jolteon could be a great, unexpected play going forward.

In my opinion, this deck’s biggest strength is its speed. On turn two, you can be attacking with jolteon VMax, and your damage just compounds from there as other decks are still setting up or hitting for smaller numbers. By the time the rest of the format is set up, you have already attacked once or twice. 


Closing Thoughts:


The upcoming format is jam-packed with many different viable strategies. Rayquaza VMax, Victini/Umbreon VMax, Zacian/Inteleon, Shadow and Ice Rider, Urshifu, and the list goes on. Hopefully, as people get their hands on the new cards, we can begin to see the true top decks of the format separate themselves from the pack. Check back with us at Awesome CCG for more updates on the format, and stop in to play if you're in the area!


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CGU Trading Card Game Fest Recap

CGU Trading Card Game Fest Recap

The Meadowlands Exposition Center in Secaucus, New Jersey hosted a Pokemon TCG cash tournament on August 7th. This event was held in the unofficial Sword and Shield to Chilling Reign Format, a change of pace from the current standard format. The tournament served the community as a step toward normalcy after the suspension of major events of the last year and a half, as well as a glimpse into the post-rotation format and its major players right before the release of Evolving Skies. 128 Players entered the event and endured 8 swiss rounds with a cut to top 16. The top 8 decks gave a snapshot of the meta, and reflected the different conclusions of several large regional testing groups. Here’s the top 8:


  1. Peter Kica - Zacian/Inteleon

  2. Rahul Reddy - Rapid Strike Ushifu VMax/Moltres

  3. Nick Hacquebord- Zacian/Inteleon 

  4. Chris Franco - Shadow Rider VMax

  5. Gabriel Smart - Shadow Rider VMax

  6. Ryan Antonucci - Zacian/Inteleon

  7. Ethan Hegyi - Shadow Rider VMax

  8. Ryan Mefford - Inteleon VMax


Looking at these results, it is clear that Zacian/Inteleon and Shadow Rider VMax emerged as the top decks of the tournament. Although they shared similar success, their paths to victory were drastically different. While being only a small percentage of the field, Zacian decks saw significant success. On the other hand, Shadow Rider was one of the biggest threats going into the format, and proceeded its reputation by being the most played deck by a wide margin, and taking up 50% of the decks in top 16. Urshifu’s single appearance in the top 8 mirrors its understated presence at the event, and Inteleon was a surprise deck that landed in the top 8, under everyone’s radar. Notably missing from the top 8 is Ice Rider VMax, which struggled despite being a popular pick going into the event. 




Event Prep/ Metagame


In the months leading up to this event, Pokemon TCG players around the globe were starving for in person play, as all official events had been suspended, and I was no exception. When this event was announced, My playgroup and I jumped at the chance to have something to test and prepare for. Although not a Regional, it was an event that we could look toward and think about with excitement, which was a nice change of pace from living during a pandemic. Needless to say, we began testing as soon as we could, taking into consideration the information that we had at the time. After Chilling was released, my playgroup had settled on a pool of decks that we knew would be the best, and slowly narrowed down our choices. Those decks were:


Victini VMax

Shadow Rider

Ice Rider

RS Urshifu/Inteleon

Zacian/Inteleon


We quickly caught on to the fact that Path to the Peak was a huge player in this format, drawing a line in the sand between different archetypes. Either a deck was ability reliant, or was playing Path. This realization gave way to the usage of the SSH base Drizzile/Inteleon lines in path decks, as they were able to find you what you needed while not being rule box pokemon. Additionally, the release of Inteleon CRE bolstered this strategy by giving a damage payoff to decks that were set up with Drizzle in the early game. 

Quickly, Victini VMax was weeded out as a deck that simply did not have enough tools to thrive in the format. It suffered from consistency issues under Path, and took a severe loss to Ice Rider as a result of its water weakness. Additionally, Shadow Rider fell out of favor in our testing despite its hype and innate power. The fact that the deck is reliant on an Adornment from Alcremie VMax in order to set up concedes the first hit in all VMax Matchups. This can prove to be a tough thing to overcome against decks like Ice Rider, Zacian and even Urshifu which seek to hit hard and fast. We figured that it would see lots of play at the event because of its sheer power, but that it took losses to decks that required far less setup. 

Ice Rider, Zacian and Urshifu were the 3 decks that my group considered going into the event. I landed on an aggro Ice Rider variant, which played 4 Inteleon CRE and a copy of Leon, in hopes of taking OHKOs against opposing VMax’s. I was scared to play Urshifu because I suspected that Shadow Rider would be a heavily played deck, and while not impossible, Urshifu has a tough time against Shadow Rider. I did not play zacian because I was not as confident in the deck as I was with Ice RIder, although both decks aimed to hit hard while developing your board with Inteleon. Zacian boasted favorable matchups against both Ice and Shadow Rider, and was one of the top considerations of my playgroup. 

My matchups went as follows:


Round 1 Inteleon VMax LWL

Round 2 Eternatus VMax LL

Round 3 Eternatus VMax WW 

Round 4 No Show WW 

Round 5 Urshifu VMax/Moltres WW

Round 6 Inteleon VMax WLL 

Final Record 3-3 drop


My personal event run was, in a word, awkward. I hit matchups that I was not expecting or prepared for, and simply did not draw what I needed to keep pace with my opponents in many matchups. I had two very close game 3 sets against Inteleon VMax, both games down to the last turns of time. Despite my failure, our testing group was able to put a player in the top 8! Nick Hacquebord piloted Zacian/Inteleon, running over Shadow Rider and the mirror match all tournament. It was great to see a friend do well in the event, and satisfying to see that our playgroup “got it right”. Overall, it was a very fun event, and it was a nice return to form! I cannot wait for the return of official events so that I will have more chances to take a crack at this meta, especially with the impending release of Evolving Skies. 



Looking Ahead 


Coming out of the SSH-CRE Meta, Zacian/Inteleon, Shadow Rider and RS Urshifu have emerged as the decks to beat. Without any way to prevent bench damage in the format, coupled with a favorable Zacian matchup, Urshifu seems to be the front runner for the best deck in the format. New strategies involving using Melony to chain GMax Rapid Flow have pushed this deck into winnable matchups against all decks, and that does not change with the release of the next set. 

 Evolving Skies releases on Aug 27th, and will introduce ~200 cards into the current card pool. It will introduce new archetypes such as Rayquaza VMax/Flaafy, and Glaceon VMax, as well as provide new tools for existing archetypes, namely Umbreon VMax being a Boss’ Orders that can be used without filling your supporter in turn. Historically, effects such as these have had major impacts on formats where they become legal, and there seems to be no reason why this will not be the case in SSH-EVS. Despite its lack of success in Japan, the power of Rayquaza VMax simply cannot be denied. The main task upon release of Evolving Skies will be finding the right list to allow Rayquaza to consistently OHKO anything that its opponent puts in front of it. I am excited to get my hands on the new cards, and to report back to all of the Awesome CCG readers what I find!


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Pokémon Cosmic Eclipse: 5 of the Line’s Best Cards

Pokémon Cosmic Eclipse: 5 of the Line’s Best Cards

Pokémon Sun & Moon attracted many new fans and reignited the interest of old ones. Part of the appeal came from the change in locale, taking the action to a tropical island with unique themed variants of older-generation favorites.
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Best PTCG Cards for Building Your Deck, Spring 2020 Edition

Best PTCG Cards for Building Your Deck, Spring 2020 Edition

Every player of Pokémon: The Trading Card Game Online wants to be the very best. In the spirit of true Pokémon trainers, they are always looking for the very best cards to fill their deck. Determining which ones are must-haves is easier said than done. There are various ways to value each card, and their value may waver as the meta evolves and mechanics receive updates.

With all that said, we have put in our best effort to list 10 of the best PTCG cards for this season. We hope that this guide gives you some great ideas for boosting your abilities.

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PTCGO Decks for Beginners: How to Build Your First PTCGO Deck

PTCGO Decks for Beginners: How to Build Your First PTCGO Deck

Did you know that Pokemon is considered a fictional form of insect collecting? Are you into Pokemon and looking to create your first PTCGO deck?

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PTCGO Trading: How to Get the PTCGO Cards You Want

PTCGO Trading: How to Get the PTCGO Cards You Want

If you want to play the Pokémon Trading Card Game in the traditional manner, you simply have to go to the store and pick up a pack of cards. The same goes for the trading itself. If you want to trade with a fellow player, you just show each other what you have and take the card(s) by hand. However, in Pokémon: The Trading Card Game Online (PTCGO), the cards are virtual. You will need different methods to acquire those cards. The same goes for trading.

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The Pokemon TCG Standard, Expanded, Unlimited, and Theme Formats

The Pokemon TCG Standard, Expanded, Unlimited, and Theme Formats

Possibly the first thing that pops into your head whenever someone says "Pokemon" is its famous slogan: "Gotta catch em all!".

That remains true with the Pokemon Trading Card Game (PTCG) for card collection purposes. However, it doesn't necessarily apply to decks you're hoping to use for official PTCG events.

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Pokemon Basics Explained: How to Play Pokemon TCG Online

Pokemon Basics Explained: How to Play Pokemon TCG Online

For over 8 years now, the Pokemon franchise has offered its loyal fan base a streamlined way to play the trading card game that they know and love. Back in April 2011, they released a platform known as Pokemon Trainer Challenge which we know today as the Pokemon Trading Card Game Online. Thanks to this, you can build decks, trade cards, and battle opponents from anywhere in the world. It's grown in popularity over time and is now one of the most enjoyable and competitive ways of competing.

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Guide for Selling Bulk - Sorting Your Cards and Card Rarities

An overview of Pokemon Card Rarities
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Guide for Selling Bulk - Overview


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Breaking the Meta: A Look into Xerneas Break

Breaking the Meta: A Look into Xerneas Break

Tonight, I'd like to share with you my thoughts on Xerneas Break: where it's going and how it'll look with the new Ultra Prism set incorporated in the standard format. Now I know what you're thinking: "Stop raving about Xerneas!" But hear me out guys, I honestly think that this deck can do well in the current meta, and as of right now it's my number one deck choice going into the North Carolina Regionals next month. So let's take a moment or two and take a look at what exactly is in the deck (as well as some possible tech ideas), and also talk about how to play the deck in the current meta.


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