You Can Run and You Can Hide...But Only for a Moment
With strategy and a little luck, players try to scurry away from the phantom and escape the castle. On each turn, a roll of the die moves one player forward or unleashes the phantom. Players can hide in the safety of the castle’s chambers, until another player boots them out. In the end, there’s no escape...for all but one.
The phantom speeds up as the game goes on, building drama and tension
Double-sided board uses the same rules, but adds expanded play
Unique gameplay—the phantom moves on its own